Streaming Link: http://www.ustream.tv/channel/oscc4This session will briefly discuss the theory of education in virtual worlds (VW) and examine the broad categories of VW applications in education: Practice & Simulation, Collaboration/ Distance learning, Role-Play/Dramatization, Visualization and Gaming. With practical examples, the audience will be guided through VW curricular design, with emphasis on creating specific and measurable learning objectives for your ideas, storyboarding (project planning), and scholarly evaluation of the educational impact on your learners.